R&D Literacy Tool

R&D Literacy Tool

Designed reading comprehension tool, identified research gap, and validated with 171 students

Digital literacy tool to improve literacy for struggling middle-school students in the U.S.

Overview


The Literacy Tool was one of the first explorations in ETS' newly established R&D AI Labs. The team had done a great deal of initial discovery research and were in the process of co-designing a solution with middle school teachers in the U.S when I joined the team. I took over UX design, initiating research with middle school students to understand their pain points and refine the solution based on their interests.

Key Results

✅ Field-tested solution in U.S. classrooms.

✅ Submitted a paper of our process and findings to HCI International 2022.

My Role:

  • UX design

  • UX research

  • UI design

Duration:

4 months

Team:

PM, developers, learning scientist, instructional designer.

Our team wrote about this project and submitted it to HCI International 2022.

Designing a Digital Reading Tool for Middle School Students and Teachers: A Grounded, User-Centered Design Approach

Our team wrote about this project and submitted it to HCI International 2022.

Designing a Digital Reading Tool for Middle School Students and Teachers: A Grounded, User-Centered Design Approach


What are your business or product goals?

Let's have chat about your needs.

What are your business or product goals?

Let's chat about your needs.

What are your business or product goals?

Let's chat about
your needs.

Our team wrote about this project and submitted it to HCI International 2022.

Designing a Digital Reading Tool for Middle School Students and Teachers: A Grounded, User-Centered Design Approach

Overview


The Literacy Tool was one of the first explorations in ETS' newly established R&D AI Labs. The team had done a great deal of initial discovery research and were in the process of co-designing a solution with middle school teachers in the U.S when I joined the team. I took over UX design, initiating research with middle school students to understand their pain points and refine the solution based on their interests.

Key Results

✅ Field-tested solution in U.S. classrooms.

✅ Submitted a paper of our process and findings to HCI International 2022.

My Role:

  • UX design

  • UX research

  • UI design

Duration:

4 months

Team:

PM, developers, learning scientist, instructional designer.

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